By Gustave Flaubert
By Gustave Flaubert
Two great posts showing how some free-to-play mobile games have turned into money-extraction mechanisms. Most of the top games lists are filled with these games, which seems to be having a negative impact on the morale of game developers since the crowd seems to demand the equivalent of Las Vegas style slot machines.
There's also a well-reasoned counter-argument here. I think everybody understands that the economies of mobile games market are tricky. The real issue though is that developers become greedy and focus on extracting money. This reduces games to slot machines instead of fun, challenging, social, story-driven interactive entertainment.
I'm curious if Apple will do something about this. They had to pay over $30 million recently to refund kids IAPs. If games become too greedy and therefore create distrust between parents and apps, then the Apple brand will take a hit. They might now allow this to happen, but we'll see.
Some smart remarks in this interview. Still don't like Glenn Beck, but the way he thinks about technology and authenticity is great.
Great post on how to get where you want to be. My own experience has been similar the last few years. I wanted to do more mobile work, so I learned iOS on my own and put two apps out. Now I get clients requests for mobile work.
First impressions are crucial. If you fail to design a thoughtful blank slate, you'll create a negative (and false) impression of your application or service.
Clutter is a human thing – it feels cozy, it feels like there’s people who made this and not these artists who people can’t relate to. So I’m really personally very interested in folksy-style design these days, and I’d love to see that make more of a comeback. Every website today is this huge photo with parallax scrolling; everything is artisanal and craftsman-like and beautiful – even the writing is getting too perfectionismist (that’s not even a word). The writing is getting too ridiculous and precious. Just write like you speak. Also, some of the best buildings in the world are made by people who aren’t architects. They’re just people who made something really cozy and you go into a room and they threw it together and it’s kind of a mess. But you feel comfortable in those spaces, more so than you feel comfortable in a museum. I think there’s something to that that needs to come back to technology, and I’d love to see that happen.
It’s a hard thing to leave any deeply routined life, even if you hate it.
two new forms of provocative content: kiss-and-tell memoirs and saucy investigations
Very interesting article about the role and history of journalism. Personally, I hate most TV news reporting. There is so much focus on showcasing people's emotional states, or exposing some "dark secrets". Local news here are 95% police reports. It's emotional porn pretending to be journalism, and it's lacking any integrity and respect for its audience.
News should be about informing people about things that matter, about making the world a smaller place that makes more sense, and about bringing people together.
Nothing is original. Steal from anywhere that resonates with inspiration or fuels your imagination. Devour old films, new films, music, books, paintings, photographs, poems, dreams, random conversations, architecture, bridges, street signs, trees, clouds, bodies of water, light and shadows. Select only things to steal from that speak directly to your soul. If you do this, your work (and theft) will be authentic. Authenticity is invaluable; originality is non-existent. And don’t bother concealing your thievery—celebrate it if you feel like it. In any case, always remember what Jean-Luc Godard said: ‘It’s not where you take things from—it’s where you take them to.’
Most men lead lives of quiet desperation and go to the grave with the song still in them.
Great line. Usually incorrectly attributed to Thoreau.