Notes on interaction design & development. Get the Feed.
By Christoph Ono, builder at GBKS, and tweetable at @GBKS.

Tell a story


Shitty pictures of your food are all over the Internet. Sites like Instagram are loaded with photo after photo of lumpy goo. What you’re trying to share is the joy you feel when the waiter delivers that beautifully plated pork chop. But your photo doesn’t tell the story of that experience. Your photo rips away the delicious smell, the beautiful room, the anticipation of eating, and the presence of people you love. Instead, think of your photo as a story. When people tell stories, they think about how to communicate the entirety of their experience to someone else. They set the stage, introduce characters, and give us a reason to care. Of course, that’s hard to do in a single photo, but if you think in terms of story, could you find a better way to communicate your experience? How about a picture of the menu, or of your smiling dinner companions? Anything’s better than the greasy puddles you have decided any human with access to the Internet should be able to see.

Capcam 1.1 is live


Happy November. Capcam 1.1 brings lots of tweaks, from a few bugs fixes to new controls for exposure and focus in the camera. All the text styles were re-done to fine-tune spacing between lines and edges, proportions of font sizes, and crispness of text. You'll also find new sharing options for Instagram and Messages.

Capcam 1.2 will bring extra controls for tweaking images. I was initially hesitant to add this type of detail-level control, because the default filters should be good enough. But turns out that in real-life use cases, with another 30 seconds of adjust saturation or warmth, you can get your photos to look even nicer. This next update is almost done and will be submitted for review next week.